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Free Training: 12hr of training video on Windows Phone 7 Jump Start


There are 12 sessions in total, each about :50 minutes in length. Think of this as a semester's worth of class time to help you in your quest to be an awesome Windows Phone 7 developer. It's self-paced, and both Rob and Andy are pretty approachable. Head on over to their blogs if you want to get more plugged into what they are doing.
Here are the sessions, and a link to their course material.  UPDATED: Here's a link to the Zune subscription link.  Also a link to the iTunes subscription.

Windows Phone 7 Jump Start (Session 1 of 12): Introduction
A quick tour of Windows Phone 7 and how you write programs for it. We take a look at the platform capabilities and the software development options. We also offer you a chance to win a prize that is almost certainly not a private jet.

Windows Phone 7 Jump Start (Session 2 of 12): Building a Silverlight Application, Part 1
Building an application from scratch. How you can take a simple idea for a program and build the user interface, followed by the program behaviors that sit behind it. We take a look at databinding on Windows Phone and how best to structure your application to make best use of it.

Windows Phone 7 Jump Start (Session 3 of 12): Building a Silverlight Application, Part 2
Making more complex applications. You also get an overview of how the built in controls work, and how to tailor the user input to match your requirements. We also take a look at page navigation within a multi-form Silverlight application on the phone and how to use the navigation inputs for best effect.

Windows Phone 7 Jump Start (Session 4 of 12): Building Games for the Windows Phone 7 Platform
Using Silverlight as a platform for game creation. We show how to get a draw/update behavior into your Silverlight games and give you a fully worked game to chew on. We also illustrate how a Silverlight game can leverage the XNA libraries to add sound effects to a game.

Windows Phone 7 Jump Start (Session 5 of 12): Building XNA Games for the Windows Phone 7 Platform, Part 1
Getting Started with  XNA on Windows Phone. We talk about what makes the Windows Phone such a good platform for XNA development and how you create XNA games for it. We take a look at how games can manage the orientation of a phone and give you some tips on getting the best performance. Then we move on to take a look at the accelerometer input and how to make games that use this.

Windows Phone 7 Jump Start (Session 6 of 12): Building XNA Games for the Windows Phone 7 Platform, Part 2
Using the Windows Phone platform features in your XNA games. We continue with our look at Windows Phone features that make the platform so interesting to game developers. We cover the use of the touch screen, sound creation and finally give you some coverage of how to access the Zune media content in the device. Then we round off with a little look at how you can get text input from users by means of the Guide support in XNA.

Windows Phone 7 Jump Start (Session 7 of 12): Advanced Application Development, Part 1
Application Lifecycle. A look at the execution model on the phone, and how to create solutions that give a great user experience in the face of phone calls, termination and even total shutdown of the device itself. We show how to respond to messages to make your application give the appearance of being "always on" and the data persistence facilities that you will need to make this work.

Windows Phone 7 Jump Start (Session 8 of 12): Advanced Application Development, Part 2
Launchers and Choosers plus Using Isolated Storage. In this session we take a look at "Launchers and Choosers", how your application can use the built in phone behaviors to place calls, take pictures and select contacts, making it part of how the phone works. We also show how your application can store data in its own isolated storage on the phone device.

Windows Phone 7 Jump Start (Session 9 of 12): Advanced Application Development, Part 3
Storing Data and Using the Network. In this session we look at the connectedness of Windows Phone and how you can make this work for you. We demonstrate connected applications and how the notification service is used to allow external systems to give your application a wake-up call.

Windows Phone 7 Jump Start (Session 10 of 12): Marketing Your Windows Phone 7 Application
Using Windows Marketplace. In this session we explain how to join the Marketplace and get your applications out there. We take a look at how your solutions are packaged and deployed and how you go about registering a device for development and then using that with Visual Studio 2010 to test your applications.

Windows Phone 7 Jump Start (Session 11 of 12): Working with Media
Using XNA in 3D and with Media. In this session we take a quick look at how the Windows Phone works as an excellent platform for 3D games in XNA. We also explore how an XNA game can make use of the media stored in the phone, including photographs taken by the user and media loaded onto it from Zune.

Windows Phone 7 Jump Start (Session 12 of 12): Final Silverlight Topics and Wrap-Up
Taking Silverlight to the max. We start with a look at the Application bar, a crucial component in Windows Phone applications. We then move on to the Expression Blend tool, and how to create compelling user experiences with it. Finally we round off the session by showing how easy it is to use the map services in your phone and demonstrate some of the really cool navigation tools that are coming.

Sample code for the Windows Phone 7

Please find below a list of links to sample code, found freely on the web that are relevant to Windows Phone 7. This list also includes samples that are generic to Silverlight or XNA but can apply to the Phone owing to shared technology.

Accelerometer; Simulating accelerometer data in the Windows Phone 7 Emulator 

Animation; Ptorr Slides, Video and Code (Page Turn animation etc.) 

Audio; Audio Recording in WP7 

Comms; Accessing WCF Data Services from WP7 CTP 

Comms; Calling Web Services with Silverlight 2 (general example) 

DB; Siaqodb on WindowsPhone7 (a local object database) 

External; Sample image encoders, decoders (png, gif, bmp)

Foursquare; Foursquare for Windows Phone 7 

Games; Physics Games in Silverlight on Windows Phone 7 

General; A collection of WP7 samples (navigate, WCF, Blend) 

General; MSDN; Code Samples for Windows Phone 

General; Silverlight Toolkit

Geo; Simulate Geo Location 

Graphics; Free icons (Archetype) 

Graphics; Icons for Windows Phone 7 

Graphics; MSDN: Application Bar Icons for Windows Phone 7 Series 

InkPresenter; Silverlight for Mobile on Windows Phone 7 InkPresenter fun 

LINQ; Creating LINQ Data Provider for WP7 (Part 1) 

LINQ; Reactive Framework (Rx) Wiki Samples 

Manipulation; Blog;WPF Manipulation Basics

Manipulation; Simple Gesture Sample 

Manipulation; Simulating Multitouch on the Windows Phone 7 Emulator 

Map; Sample: Using the Bing Maps Silverlight control on the Windows Phone 7 

Misc; Coding4Fun: Windows Phone Cannon

MVVM; Galasoft MVVM LightToolkit 

ODATA; Developing a Windows Phone 7 Application that Consumes ODATA 

ODATA; Odata Client Library for WP7

Orientation; Strategies for Dealing with Orientation Changes 

Panorama; Building the Elusive Windows Phone Panorama Control 

Panorama; Panoramic Navigation on WP7 (gestures Multitouch) 

Panorama; Windows Phone 7 Panorama Control sample 

Push; MSDN; Developing an Application for Push Notifications 

RSS; Windows Phone 7 Series RSS reader 

Silverlight; Silverlight Documentation Samples

Silverlight; Silverlight Toolkit (Silverlight 2) 

Silverlight; Silverlight Toolkit (Silverlight 3 extended controls) 

Tilt; Sample: Tilt Effect for Windows Phone Controls 

Twitter; Sample: Building a Windows Phone 7 Twitter Application using Silverlight 

WebSite; MSDN; Designing Web Sites for Phone Browsers 

WPF; WPF Samples 

WrapPanel; Sample: Silverlight Toolkit and the Windows Phone: WrapPanel, and a few others 

WriteableBitmap; Render XNA content into Silverlight Writeable Bitmap 

XNA; Space Rocks game (step 7)

Thanks to
Mark Chamberlain, Sr. Escalation Engineer, Microsoft Developer Support
11:52 PM

EBook: Programming Windows Phone 7 by Charles Petzold (Second Draft)


Charles Petzold, well known technical writer on the Windows Platform has made the second draft preview of his book,  Programming Windows Phone 7, available to download from his website.

Book contents basics on development in XNA & Silverlight on Windows Phone 7 and basic game development.