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Showing posts with label Windows Phone 7. Show all posts
Showing posts with label Windows Phone 7. Show all posts

Free Training: 12hr of training video on Windows Phone 7 Jump Start

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There are 12 sessions in total, each about :50 minutes in length. Think of this as a semester's worth of class time to help you in your quest to be an awesome Windows Phone 7 developer. It's self-paced, and both Rob and Andy are pretty approachable. Head on over to their blogs if you want to get more plugged into what they are doing.
Here are the sessions, and a link to their course material.  UPDATED: Here's a link to the Zune subscription link.  Also a link to the iTunes subscription.

Windows Phone 7 Jump Start (Session 1 of 12): Introduction
A quick tour of Windows Phone 7 and how you write programs for it. We take a look at the platform capabilities and the software development options. We also offer you a chance to win a prize that is almost certainly not a private jet.

Windows Phone 7 Jump Start (Session 2 of 12): Building a Silverlight Application, Part 1
Building an application from scratch. How you can take a simple idea for a program and build the user interface, followed by the program behaviors that sit behind it. We take a look at databinding on Windows Phone and how best to structure your application to make best use of it.

Windows Phone 7 Jump Start (Session 3 of 12): Building a Silverlight Application, Part 2
Making more complex applications. You also get an overview of how the built in controls work, and how to tailor the user input to match your requirements. We also take a look at page navigation within a multi-form Silverlight application on the phone and how to use the navigation inputs for best effect.

Windows Phone 7 Jump Start (Session 4 of 12): Building Games for the Windows Phone 7 Platform
Using Silverlight as a platform for game creation. We show how to get a draw/update behavior into your Silverlight games and give you a fully worked game to chew on. We also illustrate how a Silverlight game can leverage the XNA libraries to add sound effects to a game.

Windows Phone 7 Jump Start (Session 5 of 12): Building XNA Games for the Windows Phone 7 Platform, Part 1
Getting Started with  XNA on Windows Phone. We talk about what makes the Windows Phone such a good platform for XNA development and how you create XNA games for it. We take a look at how games can manage the orientation of a phone and give you some tips on getting the best performance. Then we move on to take a look at the accelerometer input and how to make games that use this.

Windows Phone 7 Jump Start (Session 6 of 12): Building XNA Games for the Windows Phone 7 Platform, Part 2
Using the Windows Phone platform features in your XNA games. We continue with our look at Windows Phone features that make the platform so interesting to game developers. We cover the use of the touch screen, sound creation and finally give you some coverage of how to access the Zune media content in the device. Then we round off with a little look at how you can get text input from users by means of the Guide support in XNA.

Windows Phone 7 Jump Start (Session 7 of 12): Advanced Application Development, Part 1
Application Lifecycle. A look at the execution model on the phone, and how to create solutions that give a great user experience in the face of phone calls, termination and even total shutdown of the device itself. We show how to respond to messages to make your application give the appearance of being "always on" and the data persistence facilities that you will need to make this work.

Windows Phone 7 Jump Start (Session 8 of 12): Advanced Application Development, Part 2
Launchers and Choosers plus Using Isolated Storage. In this session we take a look at "Launchers and Choosers", how your application can use the built in phone behaviors to place calls, take pictures and select contacts, making it part of how the phone works. We also show how your application can store data in its own isolated storage on the phone device.

Windows Phone 7 Jump Start (Session 9 of 12): Advanced Application Development, Part 3
Storing Data and Using the Network. In this session we look at the connectedness of Windows Phone and how you can make this work for you. We demonstrate connected applications and how the notification service is used to allow external systems to give your application a wake-up call.

Windows Phone 7 Jump Start (Session 10 of 12): Marketing Your Windows Phone 7 Application
Using Windows Marketplace. In this session we explain how to join the Marketplace and get your applications out there. We take a look at how your solutions are packaged and deployed and how you go about registering a device for development and then using that with Visual Studio 2010 to test your applications.

Windows Phone 7 Jump Start (Session 11 of 12): Working with Media
Using XNA in 3D and with Media. In this session we take a quick look at how the Windows Phone works as an excellent platform for 3D games in XNA. We also explore how an XNA game can make use of the media stored in the phone, including photographs taken by the user and media loaded onto it from Zune.

Windows Phone 7 Jump Start (Session 12 of 12): Final Silverlight Topics and Wrap-Up
Taking Silverlight to the max. We start with a look at the Application bar, a crucial component in Windows Phone applications. We then move on to the Expression Blend tool, and how to create compelling user experiences with it. Finally we round off the session by showing how easy it is to use the map services in your phone and demonstrate some of the really cool navigation tools that are coming.

Sample code for the Windows Phone 7

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Please find below a list of links to sample code, found freely on the web that are relevant to Windows Phone 7. This list also includes samples that are generic to Silverlight or XNA but can apply to the Phone owing to shared technology.

Accelerometer; Simulating accelerometer data in the Windows Phone 7 Emulator
http://blogs.silverarcade.com/silverlight-games-101/27/silverlight-simulating-accelerometer-data-in-the-windows-phone-7-emulator/ 

Animation; Ptorr Slides, Video and Code (Page Turn animation etc.)
http://blogs.msdn.com/ptorr/archive/2010/03/18/slides-video-and-code.aspx 

Audio; Audio Recording in WP7
http://mobileworld.appamundi.com/blogs/peterfoot/archive/2010/03/26/audio-recording-in-wp7.aspx 

Comms; Accessing WCF Data Services from WP7 CTP
http://blogs.msdn.com/priozersk/archive/2010/03/19/accessing-wcf-data-services-from-wp7-ctp.aspx 

Comms; Calling Web Services with Silverlight 2 (general example)
http://timheuer.com/blog/archive/2008/03/14/calling-web-services-with-silverlight-2.aspx 

DB; Siaqodb on WindowsPhone7 (a local object database)
http://siaqodb.com/?p=202 

External; Sample image encoders, decoders (png, gif, bmp)
http://blogs.msdn.com/jstegman/archive/2008/10/30/updated-source-for-image-samples.aspx

Foursquare; Foursquare for Windows Phone 7
http://4square.codeplex.com/ 

Games; Physics Games in Silverlight on Windows Phone 7
http://www.andybeaulieu.com/Home/tabid/67/EntryID/194/Default.aspx 

General; Africangeek.com: A collection of WP7 samples (navigate, WCF, Blend)
http://www.africangeek.com/ 

General; MSDN; Code Samples for Windows Phone
http://msdn.microsoft.com/en-us/library/ff431744(VS.92).aspx 

General; Silverlight Toolkit
http://silverlight.codeplex.com/releases/view/36060#DownloadId=93513

Geo; Simulate Geo Location
http://timheuer.com/blog/ 

Graphics; Free icons (Archetype)
http://archetype-inc.com/yard/fundamentals/icons/ 

Graphics; Icons for Windows Phone 7
http://www.wp7series.net/blog.asp 

Graphics; MSDN: Application Bar Icons for Windows Phone 7 Series
http://www.microsoft.com/downloads/details.aspx?FamilyID=369b20f7-9d30-4cff-8a1b-f80901b2da93&displaylang=en 

InkPresenter; Silverlight for Mobile on Windows Phone 7 InkPresenter fun
http://www.nickharris.net/2010/03/silverlight-for-mobile-on-windows-phone-7-inkpresenter-fun 

LINQ; Creating LINQ Data Provider for WP7 (Part 1)
http://blogs.msdn.com/priozersk/archive/2010/04/14/creating-linq-data-provider-for-wp7-part-1.aspx 

LINQ; Reactive Framework (Rx) Wiki Samples
http://rxwiki.wikidot.com/101samples 

Manipulation; Blog;WPF Manipulation Basics
http://blogs.msdn.com/llobo/archive/2009/12/21/wpf-manipulation-basics.aspx

Manipulation; Simple Gesture Sample
http://blogs.msdn.com/ptorr/archive/2010/03/23/simple-gesture-sample.aspx 

Manipulation; Simulating Multitouch on the Windows Phone 7 Emulator
http://jonas.follesoe.no/SimulatingMultitouchOnTheWindowsPhone7Emulator.aspx 

Map; Sample: Using the Bing Maps Silverlight control on the Windows Phone 7
http://silverlighthack.com/post/2010/03/21/Using-the-Silverlight-Bing-Maps-control-on-the-Windows-Phone-7.aspx 

Misc; Coding4Fun: Windows Phone Cannon
http://blogs.msdn.com/coding4fun/archive/2010/03/16/9979874.aspx

MVVM; Galasoft MVVM LightToolkit
http://www.galasoft.ch/mvvm/getstarted/ 

ODATA; Developing a Windows Phone 7 Application that Consumes ODATA
http://blogs.msdn.com/phaniraj/archive/2010/03/19/developing-a-windows-phone-7-application-that-consumes-odata.aspx 

ODATA; Odata Client Library for WP7
http://www.microsoft.com/downloads/details.aspx?FamilyID=b251b247-70ca-4887-bab6-dccdec192f8d&displaylang=en

Orientation; Strategies for Dealing with Orientation Changes
http://blogs.msdn.com/ptorr/archive/2010/03/27/strategies-for-dealing-with-orientation-changes.aspx 

Panorama; Building the Elusive Windows Phone Panorama Control
http://blogs.claritycon.com/blogs/design/archive/2010/03/30/building-the-elusive-windows-phone-panorama-control.aspx 

Panorama; Panoramic Navigation on WP7 (gestures Multitouch)
http://aimeegurl.com/2010/03/18/panoramic-navigation-on-windows-phone-7-with-no-code/ 

Panorama; Windows Phone 7 Panorama Control sample
http://blogs.msdn.com/stephanc/archive/2010/04/04/windows-phone-7-panorama-control-sample.aspx 

Push; MSDN; Developing an Application for Push Notifications
http://msdn.microsoft.com/en-us/library/ff402552(VS.92).aspx 

RSS; Windows Phone 7 Series RSS reader
http://www.silverlightshow.net/items/Windows-Phone-7-Series-RSS-Feed-app.aspx 

Silverlight; Silverlight Documentation Samples
http://samples.msdn.microsoft.com/Silverlight/SampleBrowser/index.htm#/

Silverlight; Silverlight Toolkit (Silverlight 2)
http://silverlight.net/content/samples/sl2/toolkitcontrolsamples/run/default.html 

Silverlight; Silverlight Toolkit (Silverlight 3 extended controls)
http://silverlight.net/content/samples/sl3/toolkitcontrolsamples/run/default.html 

Tilt; Sample: Tilt Effect for Windows Phone Controls
http://blogs.msdn.com/ptorr/archive/2010/03/23/tilt-effect-for-windows-phone-controls.aspx 

Twitter; Sample: Building a Windows Phone 7 Twitter Application using Silverlight
http://weblogs.asp.net/scottgu/archive/2010/03/18/building-a-windows-phone-7-twitter-application-using-silverlight.aspx 

WebSite; MSDN; Designing Web Sites for Phone Browsers
http://go.microsoft.com/?linkid=9713253 

WPF; WPF Samples
http://msdn.microsoft.com/en-us/library/ms771633.aspx 

WrapPanel; Sample: Silverlight Toolkit and the Windows Phone: WrapPanel, and a few others
http://www.jeff.wilcox.name/2010/03/toolkit-and-the-windows-phone/ 

WriteableBitmap; Render XNA content into Silverlight Writeable Bitmap
http://www.uta.fi/~tp79800/Silverlight/WindowsPhoneApplicationXNA.zip 

XNA; Space Rocks game (step 7)
http://blogs.silverarcade.com/silverlight-games-101/30/silverlight-space-rocks-game-step-7-moving-the-ship/


Thanks to
Mark Chamberlain, Sr. Escalation Engineer, Microsoft Developer Support
11:52 PM

EBook: Programming Windows Phone 7 by Charles Petzold (Second Draft)

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Charles Petzold, well known technical writer on the Windows Platform has made the second draft preview of his book,  Programming Windows Phone 7, available to download from his website.

Book contents basics on development in XNA & Silverlight on Windows Phone 7 and basic game development.

Download:


, 1:31 AM

Wallpaper : I Love Windows Phone

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I Love Windows Phone 1366x768

Windows Phone 7

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1:25 PM

Windows Phone 7 Series: Everything Is Different Now

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In Barcelona, Microsoft is publicly previewing Windows Phone 7 for the first time. The brand new, totally fresh operating system will appear in phones this year, but not until the holidays

More about Windows Phone 7

Link


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Window Mobile 7 will contain Zune Softwares and Services

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Microsoft plans to port its Zune music playing software to Windows Mobile devices, according to CEO Steve Ballmer. Zune software and services may become part of the upcoming Windows Mobile 7 operating system, though the company provided no further information.

Confirmation of the long-rumored move came during a lengthy interview with the U.K. magazine CIO. Ballmer told interviewer Martin Veitch, "What you’ll see more and more over time is that the Zune software will also be ported to and be more important not just with the hardware but on the PC, on Windows Mobile devices, etc."

"At the end of the day, one of the big trends is that all content is going digital. And if we don’t have the software and services that are useful, helpful and valuable for the consumption of music and video, we are sort of not really a player," added Ballmer.

Zune integration with Windows Mobile will apparently be a software-only gambit. Microsoft has repeatedly denied plans to brand its own "Zune phone," which would compete with the hundreds of Windows Mobile phones already being shipped.

Background

Microsoft's Zune PMP (portable media player) was first introduced in 2006, and is currently available in the five different models pictured below. Previously, the software giant has sought to distance the Zune from Windows Mobile, even though the device employs an ARM processor and uses a core operating system based on Windows CE.

The Zune's GUI (graphical user interface), called the "twist" interface by Microsoft, features typical music and playlist features, radio playback, and a "social" section that allows sharing songs and other information with other Zune owners. Like Windows Mobile's existing Windows Media Player, the Zune can play typical audio/video formats such as MP3, WMA, WMV, MPEG-4, and H.264. To this, it adds compatibility with Microsoft's Zune Marketplace file format.

Via the Zune Marketplace online store, users can purchase songs individually, either by WiFI or by syncing with a desktop computer. Additionally, a "Zune Pass" permits downloading unlimited songs to a device for a $15 monthly fee. Finally, an interesting feature added to the latest Zune software release lets users tag a song being broadcast by an FM station for automatic later purchase, according to Microsoft.

In February, an entry on the Windows Mobile team's blog revealed that Microsoft is seeking ways to better integrate the Zune and Windows Mobile. Program manager Mel Sampat posted, "I'm wondering if there are any opportunities for us to improve the experience for people who use both devices. For example, viewing your Zune Social network in Internet Explorer Mobile, converting a Zune playlist into .WMA ringtones, [or] converting Zune's artwork to Windows Mobile themes."

However, Sampat added, "I'm certainly not hinting or speculating about a converged device," to the apparent frustration of many. For example, commenter Jef Kazimer wrote, "Windows Mobile needs to be the platform, and make Zune the ecosystem that runs on that platform. Make Zune the centerpiece for its core uses (Music, Video, Photos, Podcasts) and deprecate the Windows Media Player."

  
, 11:38 AM